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Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Sunday, 1 December 2013

Xbox One Scores Big on Black Friday Surpassing PS4 and Others

Posted on 11:49 by Unknown
Xbox One Scores Big on Black Friday Surpassing PS4 and OthersLadies and gentlemen, the next generation console wars has begun. Like the game Risk, there are multiple factions: Nintendo with its Wii U console, Sony and its PlayStation 4, and Microsoft with its Xbox One system. Up to date, the Wii U has struggled to reach the kind of sales Nintendo was hoping, while both the Xbox One and PS4 surged past the starting line by notching more than a million unit sales in the first 24 hours. Will either one prove more popular than the either?

It's still very early for these two newcomers, but based on Black Friday sales, the Xbox One looks to be the early favorite. According to InfoScout's tracking data, the Xbox One outsold every other living room console at Walmart and Target, notching 31 percent of sales. The Xbox 360 was close behind with a 30 percent share, meaning 6 out of every 10 consoles sold was an Xbox One or Xbox 360. Well played, Microsoft.

Console Chart
Source: InfoScout

It seems pretty clear that the Xbox One, and Microsoft's ecosystem as a whole, are the early favorite despite the former being the most expensive console on the list, but there are other factors involved. For one, finding the PlayStation 4 in stock was no easy task during Black Friday. Secondly, Walmart marked down the Xbox 360 to '$99 for the occasion.

At the same time, we don't want to overstate these factors. Without questioning the buyers, it's impossible to know how many Xbox One consumers wanted a PS4 but were willing to 'settle' for Microsoft's console because it was in stock. We don't doubt that would explain some of the sales, but it probably doesn't explain the Xbox One outselling the PS4 at a 2-to-1 ratio.

Games Chart
Source: InfoScout

The primary purpose of owning a console is to play games, and with that said, 85 percent who bought one said they plan to also purchase at least 2 video games during the holiday season.


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Posted in PS4, TechNews, XBOX | No comments

Friday, 29 November 2013

Best For Music: PS4 or Xbox One?

Posted on 14:10 by Unknown
Best For Music: PS4 or Xbox One?
Let's get one thing out of the way: Nobody buys a gaming console for music. Yes, modern consoles increasingly run all kinds of non-game apps — especially the entertainment kind — as the manufacturers of just about every type of consumer electronics aim to be the primary interface between people and their favorites 1s and 0s.
These are gaming machines, but they are also music machines, a fact that takes on a heightened importance because not every gamer has decided between Microsoft's Xbox One and Sony's PlayStation 4. Similar third-party games are available on each platform, and in fact, the hardware contained by each is so similar as to be considered standardizedfrom the point of view of game developers (although differences exist).
The idea of playing music on these systems might not make sense to non-gamers. But these consoles are often connected to powerful stereo or, even better surround sound speaker systems — besides, both offer the ability to play your music alongside your games, rather than enduring the usual nu-metal (or whatever) jams that occupy gaming soundtracks. Finally, to a gamer, picking up that controller (or their smartphone) in order to queue up music on their console is not foreign. Many of these people are going to be watching television on their consoles too.
It's only natural to play music on these consoles, and both Sony and Microsoft offer bespoke music subscription services, plus other ways to play music on these machines — although not as many as perhaps they should have. Let's see how the PS4 and Xbox One stack up against each other music-wise.

Your Music Inside Actual Games

Let's start with the coolest feature for music fans: the possibility of listening to your own music as you play a game. Both companies have the potential to let you play the music of your choice inside games, instead of offending your refined musical palate with whatever nu-metal anthems the developers have included in their games. The PS4 has the clear edge on this one.
PS4
If you subscribe to Sony Music Unlimited, you can play any of its 22 million tracks in your games, instead of the game's own background music, as part of a $10/month music subscription, which also puts music on your computer and smartphone. This is huge, and it also lets you keep the sound effects of the game if you want. (This feature might require a system upgrade, depending on when you buy your PS4.)
"The number one thing that [gamers we surveyed] asked for was they wanted to just listen and play at the same time," Sony vice president and general manager, global digital video and music services Mike Aragon told Evolver.fm at a demo in Manhattan. "Because it's integrated at the system level, you don't have to keep hopping out of the application. I just hit the PS button, and [he cranks up the volume] and I go right back to playing my game."
But do you get the sound effects from the game, even though your own music is playing?
"You can," replied Aragon. "You can adjust that." He then demonstrated how the volume level of the game sound effects can be tweaked against the volume level of whatever music you are playing from Sony Music Unlimited.
In the future, Sony might even expand this feature by putting the music into games algorithmically, in addition to letting the user choose.
"If you're driving a car in a game, why not have your own playlist — and the game [would be] just pulling your playlist in the background, and using its own algorithms to say, 'Okay, you're driving through the Italian countryside, let's give you that kind of music.' You have 22 million tracks to choose from, instead of this finite number. [It could also work with] dance games — those types of integrations are all things that we can do because [Sony Music Unlimited] is integrated at the system level."
Xbox One
Microsoft offers a "snap" feature that makes it easy to toggle back and forth between your games and apps, including Xbox Music. It's nicely branded, but it doesn't do what the PS4 does, which is play the music of your choice in a game without killing the game's sound effects.
"On Xbox One you will be able to play music during other activities, including gameplay, using the Snap feature," confirmed Microsoft Xbox One spokeswoman Amanda Barry by email. "While you will need to choose between listening to the game sounds and soundtrack or your music, in-game chat will work with both."
So there you have it: If you want to achieve the gaming music fan dream of putting your own music into games, PS4 is the better choice today, and could get even more interesting tomorrow. However, if you go with the Xbox One for other reasons, you'll at least be able to play your own music while playing, but without the game's sound effects.

Audio Outputs

Both boxes have optical audio outputs. That means that, with a single wire, you can get glorious, uncompressed stereo or surround sound out of the console and into your relatively modern sound system — or, if you're a serious audiophile, into your standalone DAC (we like this one because it's also a portable music player). It also means that neither will work with your ancient sound system (i.e. one that lacks an optical input).
Even if you're not an audiophile, the optical output is nice, because it only needs a single thin cable to deliver any number of stereo or surround channels. However, it's not quite as simple as it sounds, due to variation in each system's support for surround sound. (If all you want is stereo sound, there is no difference between the two systems here.)
PS4
The Sony PlayStation 4 supports Dolby Digital 5.1, among other formats, through its digital optical output.
Xbox One
The Microsoft Xbox One does not support Dolby Digital 5.1, unless you have an open HDMI input in your sound system, and it won't work with most surround-sound gaming headphones.
"The only thing coming out [of the Xbox One's digital optical input] is Dolby DTS," said Jesse Johansen, videogame developer and former videogame-crazed roommate of the author. "So if your receiver only does Dolby 5.1, it outputs in stereo. HDMI does surround, but your receiver has to support HDMI. Also, all 5.1 headsets use Dolby Digital through optical, so none of them work — well, they work, but they only get stereo."
This isn't the end of the world from a music perspective, but it's worth knowing from a gaming perspective — and if you're looking to use your gaming console for surround-sound music formats in the future — for instance live music, like this Xbox app for watching concerts — it's a bigger deal.

Bundled Music Services

Both companies offer options to let you subscribe to unlimited, on-demand music on the console and your other platforms for one monthly fee: Sony Music Unlimited and Xbox Music.
PS4
Sony includes a 30-day free trial to Sony Music Unlimited, a Spotify-like music subscription; after that trial period, like Spotify, it costs $10 per month. It runs on PS4, iOS, Android, and the web,and looks like this:
Best For Music: PS4 or Xbox One?Expand
Xbox One
Microsoft includes 15 free song plays on Xbox Music, also a Spotify-like service that puts music on your PS4, iOS, Android, Windows, and the web. After that, it too costs $10 per month, and looks like this:
Best For Music: PS4 or Xbox One?Expand

USB, Hard Drives, & Wireless

Both of these consoles fall down flat right out of the gate when it comes to giving you access to your own music downloads, in addition to the music on their subscriptions services. Both companies reportedly hope to remedy this situation, but here's how things stand now:
  • Both machines come with a 500GB hard drive that you won't want to use for music, because that's where your games go, and they take up a lot of room. Neither supports an external hard drive today, either.
  • As of today, neither manufacturer lets you store your MP3s or any other downloaded/ripped music on that hard drive.
  • Neither machine lets you connect a USB stick to it in order to play music (come on!).
  • Both devices are somewhat hobbled a lack of wireless connectivity for music. Both manufacturers dropped full support for DLNA — the handy wireless standard that lets you zap music from PCs, smartphones, and tablets to the Xbox — although with the Xbox One, you can actually use another device to push music via DLNA, rather than browsing your music with the gaming console and deciding what to play, the way you could with Xbox 360. Gamers are up in arms about this (as well as about the lack of MP3 support), so we expect software fixes on both platforms soon. However, don't expect either one to add support for Apple AirPlay (as nice as that would be for both iOSand Android users).

Remote Controls

The most basic way to deal with music on a gaming console is with the gaming control, but that's not the only way to play music on these consoles.
PS4
The PlayStation App for iOS or Android functions as a second screen for the PS4, which comes in handy when searching for artists, songs, or albums, because you don't have to type in the names with a cursor on the TV screen. (Note that the PS4 doesn't support the Blu-ray remote that worked with PlayStation 3.)
Xbox One
You can use your voice to control Xbox One, but it it's a bit clumsy to use, so you're probably better off using the controller or SmartGlass app (for iOS, Android, Windows Phone, and Windows 8.1) to control your music, if you'd prefer not to use the controller. As with the PS4′s app, use of SmartGlass makes searching for artists and songs much easier.
For now, SmartGlass acts as a remote control for music and other media playback. Eventually, we suspect it could contain "companion" material for music, the way it already does for movies and games, such as biographies and the other users who are listening to that artists.

Third-Party Apps

There's really almost nothing to speak of here, so for now, if you want to play music on one of these consoles, you'll need to run their official apps on your console, rather than, say, Spotify or Rdio. Both have app platforms (PS4 apps | Xbox One apps), where third-party music apps could ultimately appear.

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Posted in PS4, Review, XBOX | No comments

Thursday, 28 November 2013

Xbox One vs. PS4: How They Stack Up Today

Posted on 08:38 by Unknown
Xbox One vs. PS4: How They Stack Up Today
Two new gaming consoles. Both very powerful. Both very ambitious. Both about to meet head to head... and do battle for your time, money and attention, as well as the fate of the universe!
Two weeks ago we reviewed the PlayStation 4. Last week we reviewed the Xbox One. Now that we've had a decent chunk of time with both consoles, let's bang them together and pretend they're fighting.

A Few Notes

Sorry, no Wii U. The Wii U is a cool console, a fact we noted when we re-upped our review just yesterday. We still don't think it's a must-own, but there are more good Wii U games than ever. That said, the purpose of this article is to compare the two recently released, similarly spec'd gaming consoles. We don't hate the Wii U. But it's not really a part of this particular article.
About the "Edges." Each category below will have an "Edge" given to the console that's out front. Let's not get too worked up about it. Both consoles have their strong points, and both have their shortcomings. Both will probably be considerably improved and evened out over the next six months to a year. This isn't the sort of thing that can be assigned a score, and there's no need to tally which console "wins" more edges. The idea here is to give a broad sense of how the consoles are similar and how they're different, and what their respective strengths are.
Ready? Let's begin.
PS4: The PlayStation 4 is a nice size, and almost feels an inch or so smaller than it "should" be. Not a bad thing! It's equally comfortable sitting flat or standing on end, and I've found that I don't need a stand to put it on its end. The parallelogram shape is more pronounced than I was expecting. The tiny power and eject buttons were a lot for me to get my head around; before I bought my PS4, I joked with Stephen about his article showing readers how to find the power button. After I got mine, I'm no longer joking. It took me a couple of days to remember, "Bottom means eject, top means power." (There's probably a dirty joke in there somewhere, but I'm not quite finding it.)


Xbox One: The Xbox One is a big-ass chunk of black plastic. I actually quite enjoy its retro VCR design. There's something cool about being brashly uncool, I guess. But the console is also quite large, and has completely overtaken a shelf in my entertainment center. I understand that Microsoft wants their console to be, along with my cable box, the only entertainment unit I need. But that just isn't the case, so the Xbox One's size winds up feeling a little bit inconsiderate. I really like the console's disc tray, and think that of the two consoles, it has by far the most intuitive and easy to use disc-eject button. (How strange that something so small could still feel worth noting!) However, I don't like the touch-sensitive power button, as it's much too easy to accidentally turn it on while I'm moving the console.
Edge: PS4. The Xbox One is just not as good-looking a box, though it almost makes up for its homeliness with confidence. If the Xbox One were about 30% smaller, this'd be more of a toss-up.

The Media Integration

Xbox One: The Xbox One's middle name might as well be "media integration." It would sign checks and wedding registries Xbox "Media Integration" One. It's designed to be more than just a gaming console. Sure, it lets you watch Netflix and Amazon Video and the like, but it can also take in your cable box's A/V signal and let you switch straight to your TV without pressing your TV's "input" button. If you watch a lot of TV, the ability to immediately call up your favorite channels is quite nice, and the Xbox One's OneGuide tool is a smart idea that keeps all of your favorite shows—be they downloaded, streaming or on live TV—in one place. All that's missing is an on-board DVR, which will hopefully come in the future. The Xbox One also has DLNA media server compatibility, letting you stream media directly to the console. All of that is wrapped up in nifty multitasking functionality that makes it possible to flip between a game, a Netflix movie and a TV show without losing game progress. It's far from perfect: It's difficult to tell what apps are currently running, you can't adjust the volume while running two apps at once, and the Xbox has a worrying tendency to unceremoniously close games without warning. But hopefully that stuff will be fixed in future software updates.
PS4: The PS4 handles non-game media about the same as the PS3 did. You can open up apps like Netflix and the like, but there's no broader concept underpinning it all. The console also can't multitask all that well—if you open up Netflix, you'll have to close the game you're playing, and vice versa. It's nice to be able to access the menus and adjust settings without closing your game, but that's as far as the PS4 goes. (Update: Nicely, it turns out you can in fact suspend Netflix playback to play a game then go back without losing progress in either. Good show, Sony.) The PS4 is also notably missing DLNA compatibility, though Sony has said they're looking into adding it post-launch.
Edge: Xbox One. Microsoft has clearly gone whole-hog on the idea that the Xbox One will be more than a gaming platform, and their dedication shows. They haven't nailed the execution yet—the multitasking has some significant deficiencies and Kinect isn't quite reliable enough to replace a controller or remote—but they're pushing forward, full-steam ahead. Xbox One will likely double down on media stuff in the years to come, particularly if Microsoft inks deals with cable providers to turn the Xbox One into a subsidized, double-duty cable box. The PS4 seems unambitious by comparison, but then, Sony has their own set of priorities.

The GIFs

Xbox One: When the Xbox One launched, NeoGAF gave us Terry Crews:

PS4: When the PS4 launched, NeoGAF gave us Antonio Banderas:
Edge: Draw. We all win.

The Controller

PS4: The PS4 has an excellent controller. The ergonomic aspects of the DualShock 4 are designed to accomplish two things: Pitch your hands slightly forward and keep them in place. The textured underside of the grip lets my back three fingers grab hold in a pleasing way. The hooked triggers catch my index fingers and give them purchase. The cups on the thumbsticks give my thumbs somewhere to rest. I was genuinely startled by how great the controller felt the first time I used one.
The speaker and headphone jack are also nice; very cool of Sony to make it so easy to pipe game audio out through the controller to any set of headphones. Some have complained about the placement of the Options button, but I actually don't mind it and have quickly adjusted. The touchpad, however, doesn't seem to respond quite like I expect a touchpad to and it's awkwardly placed. I'm reserving judgment until some game or other makes real, substantive use of it. The light-bar is the only big WTF from me; it reflects in my TV annoyingly and doubtless lowers the controller's already-short battery life. I'm surprised there isn't a built-in option to at least dim the light-bar, since I'd rather not put electrical tape on my new controller (and that wouldn't help the battery life anyway). Hopefully that will come at some point in the near future.
Xbox One: The Xbox One controller stays close to the design of the Xbox 360 controller, which is good, because the Xbox 360 controller is a darn good controller. I find myself questioning some of the changes Microsoft has made—I don't immediately love the new triggers, which feel mushy, or the longer thumbsticks, which make my thumbs feel like they're on stilts. The shoulder buttons are also weirder than I'd initially thought, and I'm not really a fan. I've played more first-person shooters since when I wrote my review, and haven't yet warmed to the sticks or triggers—my thumb has so much farther to travel with each movement that it makes my aim feel looser. The triggers, too, don't provide much by way of resistance, which makes it tricky for me to tell when my on-screen character is actually going to fire.
So, still not loving the Xbox controller, though I've seen plenty of other people saying they prefer the softer triggers. The removal of the exterior battery pack makes switching the batteries more difficult, but the controller itself has outstanding battery life—my primary controller is still on its first two batteries with no end in sight. Controller trigger-rumble is cool, but hasn't been used in enough games to tell me whether it'll be the way of the future or just another gimmick. Still, none of those niggles take away from what is fundamentally a well-designed controller.
Edge: PS4. The Xbox One controller is a very good controller. But Sony has gotten so much right with the DualShock 4—the feel, the shape, the triggers, the headphone output and speaker, even the as-yet-untested touchpad—that it's easy to forgive what they've gotten wrong (the light bar and battery life). I recently found myself looking up ways to hack my PC to let me play my Steam games with the PS4 controller instead of the Xbox 360 controller I normally use. That kinda says it all.

The Camera

Xbox One: Much has been made of the Xbox One's Kinect 2.0 camera. And much should be made of it; it's a substantial living-room presence, an interesting piece of technology and an integral part of the overall Xbox One experience. It may not work all the time—or, as it sometimes feels, most of the time—but when it does work, the new Kinect can make the task of cycling through the Xbox One's menus much easier. There's nothing quite like sitting down with a sandwich and a beer and, while getting myself situated, talking my Xbox into setting up the movie I want to watch. That said, there's also nothing quite like fruitlessly saying "Xbox pause. Xbox pause. Xbox. Xbox pause" over and over in a "bad dog" voice while everyone else in the room looks on in mild mortification.
PS4: The PS4 doesn't come bundled with a camera, but it can use one: A shiny little number that reminds me of a package of black-licorice Starburst. I was surprised at the PlayStation Camera's small form factor, and at how easily it mounted on the top of my TV screen. It immediately recognized me and told me it would sign me in by my face. And then... I basically forgot I had it. It forgot about me, too, and I'll probably have to spend more time training it to recognize me. With significantly limited more limited voice controls and almost no meaningful game integration, the PlayStation camera currently feels inessential.
Edge: Xbox One. I'm less convinced than ever that our bright technological future will involve people around the world all yelling at their TVs in a tone of voice normally reserved for misbehaving pets, but the Xbox One's camera still feels much more confidently designed than the PS4's. It's mostly software—Microsoft has really doubled down on their camera, and the short-term result is that Kinect feels more relevant to their console. The long term result could well be that we're all looking back chuckling about how Microsoft thought voice control was going to change the world. Or perhaps we'll be shaking our heads that we ever doubted it could work. We'll see.

The Games

PS4: The PS4 hasn't gotten very much credit for its launch lineup of exclusive games. Which to a point is fair: Knack is charming enough but feels retrograde. Evan didn't like the sci-fi shooter Killzone Shadow Fall though it's slowly growing on me, despite the fact the writing is beyond terrible and the enemy AI is at times startlingly thick. (Maybe they just can't see me that well through those gas masks they wear?)
But the PS4 has a few more weapons than those in its arsenal: Third-party games and smaller, downloadable exclusives. I'm impressed by how downloadable games like Contrast, Flower, Trine 2, Super Motherload, Sound Shapes and the show-stealing Resogun serve as more than just caulk between the PS4's larger on-disc games—they're all great experiences in their own right. And third-party games like Assassin's Creed IV, Battlefield 4 and Call of Duty: Ghosts all look better on PS4 than their Xbox One counterparts, some—ACIV and Ghosts in particular—considerably so. Put that all together and the PS4's lack of a killer big-budget game is significantly softened. Our review round-up of all of the PS4's launch games can be found here.
Xbox One: The Xbox One is in a near-opposite situation from the PS4. The big-budget exclusives are all good: Dead Rising 3 is a fun, massive game that I'll be playing for months to come. Ryse: Son of Rome is awfully simple, but is a lot more fun than its detractors give it credit for. And Forza Motorsport 5 is a gorgeous-looking car-lover's game. But the smaller downloadable games fail to fill in the holes in the same way as the PS4's downloadables do. LocoCycle and Crimson Dragon are ho-hum at best. Killer Instinct is fun, but as Evan put it, feels "half-strength even when you buy everything." There aren't any pure, simple pleasures like Resogun, no lovely rehashes like Flower, no oddities like Sound Shapes. And aside from the coming release of Peggle 2, there won't be many more for a while.
Meanwhile third-party games like Assassin's Creed IV and Call of Duty: Ghosts all look and play fine on Xbox One, but the fact remains that some of them look slightly jaggier and lower-res than their PS4 counterparts. (Because, in the case of AC IV, BF4 and Ghosts, they are in fact running natively at a lower resolution on Microsoft's box.) Our review round-up of all of the Xbox One's launch games can be found here.
Edge: Draw. Xbox One has more high-quality big-budget games, but the PS4 has the graphically superior version of almost every multiplatform game and Sony's console has a superior collection of downloadable games and interesting indies. Between them, the two consoles have everything a gamer could want: First-person shooters, racing games, open-world games, old-school character action games, twin-stick shooters, art games, and so on. The good news is that whichever console you get, you'll have some worthwhile stuff to play on it.

The Game Cases

PS4: PS4 game cases are reminiscent of Vita cases, but a bit larger. They're thin and blue, with rounded corners that feel good in your hand. Pretty standard stuff.
Xbox One: Xbox One cases are a substantial change for Microsoft. They're still green (bleh) and very thin—thinner than a PS4 case. Their box art color is a bit bleached-out looking, and pops out with less contrast when placed on a shelf spine-by-spine. But in the craziest change, Microsoft now puts the game disc on the left side of the case with the booklet and other documentation to the right. What madness is this? I don't even know where I am anymore!
Edge: Xbox One. Okay, sure, both cases are fine. But I like that Microsoft basically said, "Fuck it, it's next-gen, LET'S PUT THE DISC ON THE LEFT SIDE." Being right-handed, it actually makes it a touch easier to open the case, hold it in my left hand and remove the disc with my right... oh who am I kidding, they're basically the same.

The Games of the Future

Xbox One: The Xbox One has a bunch of games coming, starting next year with Bungie's multiplatform Destiny and the Xbox One/360/PC exclusive Titanfall. There are also exclusives like SWERY's D4, Remedy's Quantum Break, Project Spark, Plants vs. Zombies: Garden Warfare and of course, a new Halo game, but it's less clear when all of those are coming out. Find a complete list of announced Xbox One games here.
PS4: The PlayStation 4's big upcoming exclusive is the open-world superhero game Infamous: Second Son, which will join Destiny, their racing game Driveclub and Jonathan Blow's timed-exclusive The Witness to fill out the first half of next year. They've got a ton of indie games with timed exclusivity on their platform, which should give people plenty to do while they wait for the more substantive games like The Order: 1886 and Uncharted 4 to come out. Find a complete list of announced PlayStation 4 games here.
Edge: Draw. It's difficult to say that either console has the better upcoming games, since we know so little about most of the games and when they'll be coming out. It looks like Sony's going to have a more complete-feeling lineup in the short term, but once the timed exclusivity on their indie games is up, Xbox One will probably get a lot of the same games. In 2014, both platforms will also have lots of great multiplatform games like Dragon Age III and Watch Dogs. At this point, the future's a draw. We'll see as we go.

The Ability to Play The Games You've Spent Eight Years Collecting

Xbox One: The Xbox One is not backward compatible.
PS4: The PS4 is not backward compatible.
Edge: For fuck's sake, guys. Make your consoles backward compatible.

The Operating System

PS4: The PS4 operating system keeps things very simple... too simple, sometimes. I like how easily I can flip through the games I've been playing, but I hope that in the future, we'll get a more meaningful way of organizing our libraries and "sticking" more apps and games to the dashboard. The PlayStation 4 operating system feels like a basic foundation, and I'm hopeful that Sony will (tastefully!) build on it in the future.
Xbox One: Microsoft knows a thing or two about operating systems, and while their opening gambit for the Xbox One doesn't quite feel finished, it's a pretty good start. It's nice-looking, mostly well-organized and makes it easy to keep a handle on your favorite games, apps and folders. I'd love to be able to manually rearrange my pins like I can on my Wii U or 3DS home screen, since "move to top" becomes much more complicated when I've got a dozen apps pinned. And I wish the "settings" menu were a little easier to find and access. But generally speaking, it's a strong start. And hey, three cheers to Microsoft for not larding up their homescreen with McDonalds ads. Well, yet.
Edge: Xbox One. Microsoft has embraced their best OS habits (clean presentation, flexibility, pleasing aesthetics) and ditched their worst ones (ads everywhere). The PS4's spartan menu options aren't exactly unwelcome, but they're a tad underdeveloped compared with the rest of the console. Microsoft seems to have a very clear idea of where it's going with the Xbox One's OS, and are well on their way to getting there.

The Social Stuff

PS4: The PS4 comes with built-in Facebook integration, which the console uses to power its real-name social network. It's really just a Facebook overlay on the existing PSN, but it's surprisingly cool in practice. I love seeing my friends' real names attached to their profiles, and while most of my PSN friends don't yet have PS4s, I'm looking forward to the day when every one of my gaming friends is a real name and a photo. Sony's implementation could be better—wouldn't it be nice to be able to send friend requests and name requests at the same time?—and the actual social timeline is awfully overcrowded and difficult to parse. Some filters would be nice, and it'd be great to have more control over what I see and post. It's a good start.
Xbox One: Microsoft seems to have pared their social functions back to hit their launch date—Twitch streaming and the real-name ID system both didn't make it in in time for launch. Microsoft promises they're both coming soon. But for the time being, Xbox One's social functionality is more or less indistinguishable from Xbox 360. Though the "followers" concept is cool, and new—if I add someone as an Xbox Live friend but they haven't added me back, I can still "follow" their account for public updates, similar to following a Facebook profile.
Edge: PS4. Sony's social stuff needs some fine-tuning and pruning, but they've gotten more of it into their box at launch than Microsoft has. The Xbox One has some catching up to do, and hopefully can launch social apps that are already on the same level as Sony's no-doubt-by-then more refined ones.

The Sportsbros

Xbox One: The Xbox One Sportsbros are very disappointed in you.
PS4: The PS4 Sportsbros are also very disappointed in you.

The Video Sharing

PS4: Sony has made sharing very easy via the "share" button on the console, and it's remarkably simple to save a few minutes of video game playback and post it to Facebook. (They say YouTube is coming.) Twitch streaming is also very nice, as is the ability to grab and tweet screenshots and tweet them. But they haven't made it possible to get access to your raw video files or screenshots, which is a bummer for those who would prefer to edit their stuff away from the PS4. It's a double-bummer because for the time being, PS4 has HDCP copy protection on all gameplay, meaning that it's not possible to use an external capture box to get game footage. Sony says they're going to remove HDCP from the console's games. Please do, Sony!
Xbox One: Xbox One's Upload Studio allows users to edit and post their videos onto Microsoft's own service and, neatly, simultaneously post the raw video file onto their SkyDrive for editing elsewhere. The videos are highly compressed and nowhere near the quality you'd get if you used a dedicated capture box, but because the Xbox One also doesn't have HDCP copy protection on its game signal, those who care about quality can just use capture boxes. It'll be nice to see the Xbox One's sharing grow to support more services direct from the console, particularly integrated Twitch livestreaming, but allowing users to access their own raw files is a good fail-safe.
Edge: Draw. Both consoles' sharing features are in-progress, and both have strengths and weaknesses. Sony's dedicated share button and Twitch support are terrific, and useful. The lack of HDCP on the Xbox One's video output is a nice sign of respect for players. It's good that Sony is planning to remove HDCP from the PS4. The sooner the better. For now, both consoles make it easier to share gameplay footage than ever, but neither one has quite nailed it.

The Second Screen

Xbox One: The Xbox One SmartGlass app is well-designed and helpful; it lets you easily navigate your Xbox's home screen and menus, and gives useful options like "Don't put the phone to sleep while the app is active." There are both phone and tablet versions of Smartglass, and some games, like the Xbox One-exclusive Dead Rising 3, come with nifty companion apps that automatically start running when you start the game. The whole thing is very slick.
PS4: The PS4 has a couple of second-screen options. There's the PlayStation app, a relatively bare-bones phone-only app that can connect to your PS4 and double as a keyboard for inputting codes and messages. Then there's the Vita handheld, which can do all the things the phone app can do plus it can act like a Wii U screen and play PS4 games remotely. It really only works with no lag if you're near your PS4 and your router, plus the remapping of the thumbstick and shoulder buttons is a bit of a nuisance. But it's still pretty darned cool when it works. Hopefully Sony will improve Remote Play performance and make the thumbstick/shoulder mapping work better (maybe give us the option of putting the touch-spaces on the front screen?), as well as make a tablet version of the PlayStation app.
Edge: Draw. Xbox Smartglass has got the PlayStation app beat handily, but the PS4's ability to beam games to the Vita is awfully cool. I'm not yet convinced we need this second-screen smartphone stuff in games, but I'm ready to be. Convince me, video game people.

The Music

PS4: The PS4 comes preloaded with placid new-age menu music that, as perfectly described by The Onion A.V. Club's John Teti, "sounds like waiting-room music at a Japanese spa." It may be pure cheese, but it serves a function: It's there for when we first open up our new console. We turn the console on and navigate the menus, awash in the soothing future-tones of the menu music. "Welcome to PS4," it tells us in a voice that sounds like a calming amalgamation of Allison Janney and Tommy Lee Jones. And we feel welcomed. Then, at some point, we finally turn it off. Because enough already.
Xbox One: The Xbox One doesn't have any persistent menu jams, but its startup/shutdown songs are their own sort of music. Tiny compositions that maybe, just maybe, tell us something more about the Xbox One. Does the extra note signify the Xbox One's added features? Only the composer knows for sure.
Edge: Xbox One. For most users, the PS4 music will eventually have to go. The Xbox One startup sound will be with us for years to come. It will likely become iconic, a mini-melody that will be heard by millions of people millions of times. That's pretty cool.

The Ability To Play Mario and/or Zelda

PS4: You cannot play Mario and/or Zelda on a PS4.
Xbox One: You cannot play Mario and/or Zelda on an Xbox One, though if you don't mind a little lag, you can snap a Mario or Zelda game through the Xbox One's HDMI input.
Edge: Wii U.

The Support For Your Existing Accessories

PS4: Sony has done a fine job of supporting existing hardware, with a couple of glaring omissions. As they've done in the past, they let you plug the power and video cable from your PS3 into the new console. The PS4 accepts any USB headset and immediately ties it to a user profile and makes it usable for chat. The optical output works with high-end gaming headsets, and it's even possible to do chat and audio using simple iPhone headphones. All very cool. The two glaring omissions are: The controller won't accept the PS3 controller cable, and the lack of backward compatibility, which we've already covered.
Xbox One: Microsoft appears to be focused on getting users to buy into their own product infrastructure. The Xbox One requires a proprietary headset to have any chat functionality outside of the Kinect mic. (Hopefully we'll get adapters soon.) You can't use your existing power supply; you'll have to put the Xbox One's power brick next to the Xbox 360 power brick behind your TV. The Xbox One can't output optical Dolby digital audio at launch, so high-end gaming headsets won't get full surround sound. Like the PS4, the Xbox One is also not backward compatible, and you can't swap battery packs with an Xbox 360 controller. On the plus side, the Xbox One is entirely compatible with capture boxes that worked on 360, so your Elgato should make the transition seamlessly.
Edge: PS4. While it's a damned shame that neither console is backwards compatible (Look at your cousin the Wii U! Learn from his example!), at least the PS4 works with a fair amount of your existing equipment.

The Hardware Failures

PS4: At launch, a small number of PS4s have been affected by what's come to be known as the "Blue Light of Death." The console shows a pulsing blue line and becomes inoperable. Sony says it's affected less than 1% of all purchasers. That's still a lot of consoles.
Xbox One: The Xbox One, meanwhile, has had an issue of its own—the awful, grinding "Disc Drive of Doom." We're still not quite sure how widespread the issue is, but the more we write about it, the more people write in to tell us about it.
Edge: Blue Light of Death, Disc Drive of Doom... in this case, there is no "edge." Everyone who loses, loses. Both companies are playing it very close to the vest with the actual number of failed units, and it'll likely take a good long while to tell whether either console is having a problem on the scale of the Xbox 360's three red lights. For now, if you get a new console, just hope it isn't a lemon. We can only hope both companies are being prompt about swapping out damaged hardware for new consoles, though hey, at least Microsoft is giving free games to make up for it.

The Verdict

Both the Xbox One and the PS4 received "Not Yet" verdicts in our reviews. Are they must-have systems? Are they essential? Not yet. Wait and see.
But say you're definitely going to get one or the other. "Kotaku," you say, "I'm buying a PS4 or an Xbox One. I want a new console. It's happening. Which one should I get?"
Again, let's not get too bogged down in tallying the "edge"s from the comparisons listed above. The categories we chose are all pretty broad and far from definitive, and some were just for fun. Think of those comparisons as more of a guide, because our final recommendation is a bit different depending on who you are.
With that in mind, our recommendation:
If you mostly just like to play games, get a PS4. The PlayStation 4 is the stronger console for playing games. It is, more or less, a last-gen console that's been improved in every way you'd expect. The reworked controller finally brings Sony up to Microsoft's level in terms of input, which removes a substantial advantage the Xbox 360 had over the PS3. Its slightly superior hardware gives it the best-looking version of most multiplatform next-gen launch games, and its library of indies and downloadable games already provides a welcome way to spend time while waiting for next year's big releases. Sony has given every indication that their primary focus will be to deliver the best games possible. If you mostly just like to play games, get a PS4.
If you want a game console that does a lot of cool-but-unproven non-gaming stuff, get an Xbox One. The Xbox One is something different. It's the most ambitious gaming console ever released, mostly because it wants to be so much more than just a gaming console. If you watch a lot of movies and streaming TV, and want the ability to smoothly control all that with your voice, the Xbox One is the way to go. If you want the most futuristic living room of all your friends, go for the Xbox One. Ditto if you want a workout helper, or something to let you seamlessly flip between your TV, your streaming services and your video games. Microsoft may not have Sony's laser-focus on games, but they've still got plenty of fun stuff to play at launch. And while the Xbox One versions of multiplatform games generally don't look quite as high-res as the PS4's do, they still look pretty good.
With that said, the Xbox One feels like a bit more of a gamble. With the PS4, you know what you're getting—you're getting a gaming console. The Xbox One could well wind up being a really useful new way to unify your entertainment center… or it could never quite get there. If you want a game console that does a lot of cool-but-unproven non-gaming stuff, get an Xbox One.
There you have it. Two new consoles, two different philosophies of what a game console could and should be. It may feel as though we've reached something of a finish line—at last, the next generation of gaming is fully underway! But in reality, we've only just left the starting line. Both consoles—as well as their Nintendo counterpart the Wii U—have many years and many games ahead of them. Things are about to get really interesting.


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Sunday, 17 November 2013

Sony sells 1 million PlayStation 4 consoles in 24 hours

Posted on 12:14 by Unknown
Sony managed an amazing achievement with its latest PlayStation 4 console topping 1 million sales in the first 24 hours. With the console being available only in the US and Canada for now, the figure sounds even more impressive.

The PlayStation 4 will have its wider rollout on November 29, when it’s going to hit Europe and Australia. Sony expects to sell as many as 3 million units of the console by the end of the year. Sony has reported to Bloomberg that it will have “adequate supplies” of the PS4 through Christmas and expects to hit the 5 million sales mark in March.
“This is a marathon, not a sprint, but getting out to a nice start is a good thing,” , Jack Tretton, president and chief executive officer of the company’s U.S. computer entertainment division, said. “That hurdle has been cleared. We’re very, very confident we’re in great shape.”
The Xbox One by Microsoft will have a much wider launch than the PS4 and will be available in 13 countries on the day of its release – November 22. We’ll see how if it manages to outdo the PS4 oppening sales.
Source | Via
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Sony PlayStation 4 scores high for repairability

Posted on 06:19 by Unknown
The PlayStation 4 is a hot piece of tech and as such it simply couldn’t avoid being torn to bits and pieces by the ifixit team.

While you probably wouldn’t have guessed it given the relatively modest size, the latest Sony console is quite easy to repair at home. No adhesive was used for putting the PS4 together, which means taking it apart and putting it back together is quite easy (although it does void your warranty).
The only problem was that the metal mid-plane is very sharp – an issue the teardown guy found the hard way. If you can get past that however you will be able to replace just about every component of your console without taking it to a service center.
Source | Via
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Sony unveils ‘Uncharted’ for PS4 and ‘The Last of Us: Left Behind’ DLC for PS3

Posted on 06:18 by Unknown
Anyone who owns a PS3 and has not played Uncharted has done themselves a great disservice. Easily one of the best series on the PS3 and one of the best series of all time, the Uncharted games have won hearts and awards by their exceptional gameplay, storytelling, voice acting and visuals.

After Sony released the first three games on the ageing PS3, it was generally expected the next installment would arrive on Sony’s next generation PS4 console. And turns out, we were right.
Although not much is known about the next game as of now, Sony has released a brief teaser for the next Uncharted game that will be released on the PS4. You hear the voice of the actor Todd Stashwick in the video, who will be playing an unnamed character, talking about betrayal and revenge against an unknown character. The video just goes over a map without showing anything of the game itself. There is absolutely no other information known about the game as of now.
Along with the Uncharted video, Sony also announced a new DLC for The Last of Us. Called Left Behind, this DLC will focus on the much loved character ‘Ellie’ from the main game and her time in a military boarding school in the Boston quarantine zone, prior to meetin Joel and the events of the first game. She will be joined by a new character called ‘Riley’, who is her best friend and mentor in the game. In Left Behind, you will play the entire game as Ellie, voiced once again by Ashley Johnson.

The Last of Us: Left Behind DLC will be released in early 2014.
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Monday, 11 November 2013

Sony’s PS4 unboxing video is influenced by Daft Punk, short and to the point

Posted on 13:55 by Unknown
ps4_unboxing 
Even though the hardware inside both next-gen consoles is quite similar, Sony and Microsoft are clearly taking very different approaches to marketing them.
You may remember back in August when Major Nelson performed an Xbox One unboxing. The video was three and a half minutes long with Nelson speaking throughout and going into detail on every element in the box. We’ve had to wait until launch week for Sony’s official PS4 unboxing, and the company has decided to keep things minimal.
The video is just 86 seconds long, quickly takes you through everything included in the box, and finishes with Shuhei Yoshida, Sony’s Worldwide Studios president, simply stating, “greatness awaits.”



If you’re thinking the video looks familiar, then you’re probably a fan of Daft Punk. When their latest album Random Access Memories was released earlier this year an unboxed video was produced as a sort of teaser for the release. Sony has clearly been heavily influenced by that ad.

I much prefer videos that are to the point, and in the case of an unboxing video, unless some games are going to be booted up you really don’t want it to drag on. Don’t forget Sony has already produced a much more in-depth PS4 hardware video where engineering director Yasuhiro Ootori actually took one apart.
What do you think, did Sony get this right or do you prefer the extra detail offered by Major Nelson in the Xbox One unboxing?

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